module('luaconfig')
objects.GnollMarauder = {
    class = 'GnollMarauder',
    config = {
       -- bow = 0  --  近战
       -- bow = 1  --  远程
	   name = 'GnollMarauder',
	   hexsize = 1,
       canFly = 0,
       shots = 0,
       bow = 0,
       slot = 0,
       maxhp = 6,
       hp = 6,
       maxattack = 4,
       attack = 4,
       maxdamage = 3,
       mindamage = 2,
       defense = 6,
       speed = 5,
    },
}

objects.LizardWarrior = {
        class = 'LizardWarrior',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'LizardWarrior',
	        hexsize = 1,
            canFly = 0,
			shots = 0,
            bow = 1,
            slot = 24,
            maxhp = 15,
            hp = 15,
            maxattack = 6,
            attack = 6,
            maxdamage = 5,
            mindamage = 2,
            defense = 8,
            speed = 5,
        },
}

objects.DragonFly = {
        class = 'DragonFly',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'DragonFly',
	        hexsize = 1,
            canFly = 1,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 20,
            hp = 20,
            maxattack = 8,
            attack = 8,
            maxdamage = 5,
            mindamage = 2,
            defense = 10,
            speed = 13,
        },
}

objects.GreaterBasilisk = {
        class = 'GreaterBasilisk',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'GreaterBasilisk',
	        hexsize = 2,
            canFly = 0,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 40,
            hp = 40,
            maxattack = 12,
            attack = 12,
            maxdamage = 10,
            mindamage = 6,
            defense = 12,
            speed = 8,
        },
}

objects.MightyGorgon = {
        class = 'MightyGorgon',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'MightyGorgon',
	        hexsize = 2,
            canFly = 0,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 70,
            hp = 70,
            maxattack = 11,
            attack = 11,
            maxdamage = 12,
            mindamage = 16,
            defense = 16,
            speed = 6,
        },
}

objects.WyvernMonarch = {
        class = 'WyvernMonarch',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'WyvernMonarch',
		hexsize = 2,
		canFly = 1,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 70,
        hp = 70,
        maxattack = 14,
        attack = 14,
        maxdamage = 22,
        mindamage = 18,
        defense = 14,
        speed = 11,
    },
}

objects.ChaosHydra = {
        class = 'ChaosHydra',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'ChaosHydra',
		hexsize = 2,
		canFly = 0,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 250,
        hp = 250,
        maxattack = 18,
        attack = 18,
        maxdamage = 45,
        mindamage = 25,
        defense = 20,
        speed = 7,
    },
}
